Showing posts with label short film. Show all posts
Showing posts with label short film. Show all posts

Monday, 26 October 2026

Turning Over A New Leaf [Short Film: In Nature]

My previous Lego film, We Can Get You Some Really Cheap Gear, taught me a lot about filmmaking, mainly through the mistakes I made. The biggest mistake in retrospect was trying to create something too complicated, with too many sets, characters and effects.

This post is about what I was trying to achieve when making In Nature, not about whether I succeeded - others may be the best judges of that when it has its premiere screening at Horror On Sea on 24th January 2027. Watch out for the festival programme which will go live on 31st October 2026.

In Nature poster - now with Horror On Sea laurels!

I wanted to create something simpler. I started by brainstorming ideas for 3-minute horror films, trying to come up with an idea that would only require one or two locations and one or two characters. In Nature fit the brief perfectly, or at least so I thought. I wrote the script and kept cutting and simplifying until it came down to three pages.

When writing and editing the script I also found Kurt Vonnegut's writing advice helpful. This list first appeared in the preface to Bagombo Snuff Box, a collection of short stories, and can be applied just as easily to short films and probably most art forms.

1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

This is more of an inspiration. Value the time that your audience has given you and make the best film you can for them.

2. Give the reader at least one character he or she can root for.

I tried to make both of my scientists understandable and human, rather than focussing on, say, their intelligence. Cazaban's motivation is worth rooting for, while Dressler's frustration, and his weaknesses, hopefully make him relatable as well.

3. Every character should want something, even if it is only a glass of water.

For me this was the most helpful thing of all. Firstly it changed Cazaban and Dressler from cutouts to individual characters. Once I had their motivations - recognition for Dressler, saving lives for Cazaban - this led easily into their personalities and some natural conflict between them. 

Secondly, it led me straight to the ending, where, as recommended in Blake Snyder's Save The Cat! both goals are achieved but not quite in the way they might expect.

Thirdly, it reminded me that every character has a motivation - not just the two humans. Their orchid nemesis definitely has a desire, and I had a motivation for the mouse who appears in the opening scene as well - while I later cut parts of this section, having the motivation in my mind helped me a lot with the animation.

4. Every sentence must do one of two things—reveal character or advance the action.

This is helpful when ruthlessly cutting a script from 6 pages down to 3 pages.

5. Start as close to the end as possible.

My original script started with Cazaban and Dressler setting up tent and talking about their expedition around a fire, revealing their motivations and conflicts in doing so. While this might have been a fun scene it was completely unnecessary - better for their action to start as they approach the orchid and discuss their views as they work.

6. Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them—in order that the reader may see what they are made of.

Great rule for any horror movie as it allows you to cause as much pain as you want - and gives you a good narrative reason for doing so. My own twist on this was, make awful things happen to your characters other than the obvious ones. It occurred to me that a human might react differently than a mouse to a plant toxin, which led to a great way to cause pain to one character and give the other character a need to exert themselves out of desperation - before returning to the obvious awful thing.

7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

I can honestly say I wrote this film in the hope of creating something I would enjoy if someone else made it for me.

8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

This is in direct contradiction to one of the most famous horror film rules: the Jaws rule, or Don't Show The Monster. So a few words about why everyone else is wrong and Vonnegut is right.

Don't Show The Monster probably began with production budget issues - perhaps it's expensive to create monster effects so you want to use them for maximum effect. If this is the case, don't put them at the end. Be like Steven Spielberg and Jurassic Park, where there are only 15 minutes total of actual dinosaur footage.* These didn't go all at the end. They're spaced throughout the movie and edited in a way that gives the illusion of much more dinosaur.

Holding back the vision of the monster causes frustration for the viewer - particularly if the characters in the film can see it. It just feels like a cheap trick to build suspense, as if the filmmaker doesn't know of any other way to do this.

I also learned from watching and trying to make music videos that you can make any concept, however surreal or nonsensical, acceptable to the viewer provided it is introduced early in the video. If there is no early reveal of the monster then there's a greater risk that it will appear silly or unrealistic when it makes its late arrival. I can think of plenty of examples of movies where the anticipation builds up and then the actual reveal in the last few minutes is a disappointment.

The late reveal of the monster is an overused, boring movie trope and there are plenty of alternatives. Reveal glimpses of it. Reveal part of it. Reveal it, but hold back a second, bigger monster. Gradually reveal its capabilities, or allow them to increase through the movie. Build tension through human conflict, or through atmosphere or music. Or just don't worry and make a film that is horrific and fun for as long as possible.

*Technically there are zero minutes of actual dinosaur footage in Jurassic Park - due to highly restrictive health and safety rules imposed to protect animal wellbeing, Spielberg was forced to use CGI and animatronics instead of real dinosaurs.

Saturday, 17 October 2026

Premiere Announcement [Short Film: In Nature]

In Nature has made the official selection for Horror-On-Sea 2027. The World Premiere Screening will be on Sunday 24th January at 10.00am in Southend-On-Sea.

You can find information about Horror-On-Sea on the White Bus Festivals website here. The 2027 programme will appear in the next few weeks. I'll post more about the festival once the programme goes up.

I've loved coming to Horror-On-Sea for several years and have always found it a friendly community where filmmakers of all levels of experience, and fans of all kinds of horror, come together. Really looking forward to being part of the programme this year.

Tuesday, 26 June 2018

Dust and Bones [Bad Peter and Hyperlight]

Two more short-film gems from the Dust YouTube channel to watch while you're waiting for the next episode of Automata...

Hyperlight (16 minutes) is an atmospheric thriller with hints of Moon, Solaris or The Cloverfield Paradox. Two astronauts on an experimental faster-than-light mission wake from cryosleep to discover their cryopods have been ejected from the spaceship and are drifting towards a planet. It's a dramatic opening. Having rescued her crewmate and returned to the ship, Newton (Jeananne Goossen) discovers something strange has happened.

Bad Peter (9 minutes, some adult language) is a black comedy. Rachel (Frankie Shaw) is pregnant and has got herself an Alexa-style Personal Digital Assistant to advise her on health and preparation for motherhood. However this PDA has decided it knows best, and it's equipped with a smug male voice and the latest Behaviour Modification hardware so it can "nudge" Rachel if she tries to skip its' recommendations. It's not clear why Rachel has signed up to the programme, or why she is unable to remove the device, although it's hinted that some kind of child protection agency has been involved in the past. The end result is funny and sinister.


Thursday, 7 January 2016

"Broken Bird" Screening: Kino London

My music video for "Broken Bird" will be spreading its wings for a screening on Wednesday 20th January, at Kino London - London's open-mic short film night at Electrowerks club in Angel. Doors are at 7.30. Advance tickets on the website or buy on the door. Facebook event details here.

"Broken Bird" is a song by Ariel Undine - listen to more of Ariel's music here.

Thursday, 25 June 2015

The Sci-Fi Gene Music Video Playlist



I present The Sci-Fi Gene music video playlist: a carefully curated museum of music videos that have caught my attention, inspired or amused me, plus a few of my own productions thrown in for good measure. The list will be updated from time to time whenever I come across new music videos that make the grade.

Friday, 20 June 2014

Gallery Update [Reply To All]

While post-production continues on comedy short Reply To All, taking on board some very helpful suggestions from our producer's trip to Cannes, you can check out the film's website here - including lots of new photos from the production weekend. It's been a long journey from the Kickstarter campaign to here, and there's still a lot of hard work to come, but based on the most recent cut, I can confirm that thanks to some excellent editing, the final film will be around 10 minutes long, and it will be awesome.

Saturday, 12 April 2014

"Reply To All" Post Production

Work continues on "Reply To All" - following the live shoot we've had two voiceover recording sessions and I've been working with our editor Oliver Cross on the rough cut. Watch out for more detailed updates on the Caramie Films website and facebook page very soon.

Wednesday, 19 February 2014

Crowdsourcing Part II: Wake Me Up Before You Go Go

Some more thoughts about crowdsourcing, based on my experience as part of the “Reply To All” campaign team, my first experience of Kickstarter fundraising. This is part II - you can read part I of this article here.

Get All The Money

Fourth lesson: remember that you will not get all the money to spend on your project. Even if successful, a percentage is paid to the crowdsourcing website, and another large bite will be needed to pay for the rewards.

You Are A Filmmaker, Damn It!

Fifth lesson: Use your talents for the campaign. You are a filmmaker, damn it! (unless you are something else) and I’m fairly sure a Kickstarter campaign video is a kind of film. So produce it like a film – write a script, use locations wisely, rehearse, shoot in decent quality with good lighting and sound, and pay attention to editing and post-production. We had lots of lovely feedback about our campaign video in particular.

If you are not a filmmaker but, say, a graphic artist or musician – the same applies, make sure you incorporate your own artwork or music into your campaign, and give it the best production value you can.

Dive Straight In

Final lesson: before you dive straight in, I would recommend studying successful campaigns, particularly for similar projects. Follow or back one or two interesting-looking projects yourself so you get a feel for the process, and watch plenty of videos before making yours. We learnt a lot, particularly about choices of reward, and the importance of keeping the updates flowing, from other short film campaigns.

Thanks to our backers, we’ve already been able to shoot “Reply To All” at a standard that wouldn’t otherwise have been possible, and I can't wait to see the final result once the edit is complete. As director I found that the involvement of backers was a great motivator when we were under pressure, I felt I wanted to  keep going and create something worthy of all the support.

Crowdfunding is definitely an option for funding an artistic project provided you have the stamina and organization. There’s very little to lose and everything to gain. However at time of writing the Kickstarter success rate is about 43% (up to date figure here) so a Plan B is a good idea – despite all the hard work we put into achieving our result I know luck also played a part.

You can find out about “Reply To All” on the Caramie Productions website or Facebook page.

Monday, 10 February 2014

Crowdsourcing Part I: Get Your Kicks On Route 66

Some reflections on raising money through crowdsourcing, following the successful “Reply To All” Kickstarter campaign. I've been asked several times how we did it and I have to say I'm no expert, this is my first campaign, and these are just my thoughts and opinions. You can also find out more about “Reply To All” on the Caramie Productions website and Facebook page and I will continue to post updates on the production here.

Free Money From Strangers

First lesson: Kickstarter is not a way to get free money from strangers. Unless you already have a global brand or are lucky enough to go viral, you will be raising money by approaching people and asking them to give you stuff, just like any other form of fundraising: mostly this will be friends, family and colleagues and you will need to campaign hard through all your online or offline social networks.

And by hard I mean hard. I thought I was working hard until I saw the dedication some of my team-mates were putting in. Being part of a team will work in your favour – you will have more social contacts, and you will be able to push each other to succeed. We finished with 103 backers most of whom are known to at least one team member.


Watch The Money Roll In

Second lesson: you can’t just post your video then sit back and watch the money roll in. The aim is to engage with your backers and keep them up to date with your progress. We posted updates (text, written, photo or video) every few days. The campaign was planned in advance although we also updated on some events, such as the casting process, as they happened.

Hundreds Or Thousands Of Pounds

Third lesson: most backers will not sign up for rewards costing hundreds or thousands of pounds. Our high end rewards such as signed art materials, VIP screening tickets, being included in the film as an animation, and producer credits were of interest to a few backers - it's certainly worth offering these premium rewards, but it’s probably best to assume you will do most of your fundraising through lower level rewards. Most backers do want some level of access to your finished project, in our case digital download or DVD, and we had good take-up on coffee mugs. Everyone seems to like coffee mugs.


To be continued…

Wednesday, 22 January 2014

Reply To All Production Weekend - Update 3

Job done! (for now...) We wrapped the Reply To All shoot on Sunday evening after two full-on days in a hotel suite in Richmond. The biggest challenges were the time pressure - we had a lot of material to get through and it was a constant battle to get everything done while there was still enough daylight, and the continuity issues: our heroine Becki accumulates damage of sorts throughout the film so her appearance had to be right for each scene.
Actress Tracey Pickup prepares for a tricky POV shot

High points of the weekend were several difficult shots we managed to pull off, some in the original plan, others improvised on the day. A low point was on day two where, running out of time to complete the shot list I found myself demanding that Nick, the scriptwriter, come up with a shorter re-write of one scene on the fly. He came through - we completed the shoot and the rest will soon be cinematic history. Having the writer stay on as an integral member of the production crew is worthwhile even if it's not the Hollywood way...
DOP Oliver Cross sets up for a dolly shot. The Indie Dolly system seen here is far superior to my own homemade version (description here and here, tracking demo here). 

I'll post more thoughts and pictures from this shoot soon, and watch for more news on the Caramie website too. Meanwhile production continues - the next step is the voice-over recording session, then animation and editing will be taking place over the next few weeks and months. Thanks again to all the backers who made this production possible.

Saturday, 18 January 2014

Reply To All Production Weekend - Update 2

On my way home from first day of shooting. It's been a challenge, we've achieved a lot today and I'm particularly happy with some of the shots we've had to improvise. However there's still a lot to do and we will have to pick up the pace on day 2 if we're going to complete the shot list. I'm exhausted right now but will post more tomorrow.

Friday, 17 January 2014

Reply To All Production Weekend - Update 1

With thanks to all our lovely Kickstarter backers, Reply To All goes into full production this weekend - our hotel-room shoot starts early tomorrow morning. We're as ready as we can be - we held a productive rehearsal earlier this week, and since then I've been busy finalising the shot list. Really looking forward to directing with an extremely talented cast and crew. I'll post more updates as we go. In the meantime there's more about this film, and others in the pipeline, over at the Caramie Productions website.


Thursday, 21 November 2013

Message from Becki our bride-to-be [Reply To All]


A video message from Tracey Pickup, the actress who will be playing Becki, the lead role and only non-animated character in our short film "Reply To All." To find out more about Tracey, our film and the rewards you can get by backing us, come join us over at Kickstarter

http://kck.st/1aX5EL0

and help us make this film awesome!

Sunday, 3 November 2013

Coming Soon To Your Inbox [Reply To All]

Coming soon: "Reply To All" - a short comedy written by Nick Boocock and produced by Sophie Caramigeas / Caramie Productions. I will be directing, and working with artist Jeremy Hay to produce the animated sequences. There's a main shoot in January 2014 and the film should be complete March 2014. There's more info on the Caramie website here: no poster yet but watch this space.

There will be a Kickstarter campaign for this film. I directed a campaign video a couple of weeks ago with the production team and it's with the editor now for some final touches - we're planning to go live in the next couple of weeks. So you'll be spoiled for choice - you can follow progress on this film here at the Sci-Fi Gene, on the Caramie website, on Twitter and on Kickstarter.

We've been auditioning for the main part as well - somehow we managed to get the original 450+ applications down to just the 6 we met with yesterday. I'm impressed by all of our final 6, it will be difficult to choose. Meanwhile I'm also working with our artist to develop the animated supporting cast.

More updates on this project soon.

Saturday, 28 September 2013

Now In Pre-Production

I'm at the start of two exciting film projects. Both are still in pre-production stages so this update is necessarily a bit vague. The first will be a comedy short made in collaboration with a small but professional production team and supported by a crowdfunding campaign, which will combine live action and animation in quite a unique way. Casting and other pre-production work is already underway, and I'm really looking forward to sharing more about this project very soon.

The second project is my own and will be produced along DV Rebel lines, that is with opportunistic shoots, a lot of improvised or self-made gear and a negligible budget. It will be made in stages and could take a few weeks or several months, and at this stage the result might be a short film, a webseries or both. Again I'm not quite ready to reveal the details, although I will post updates along the way. This project will rely on the Blender motion tracker for screen replacement effects: so for now here's an effects test using a toy phone and some green card.

 

Sunday, 1 September 2013

Roxë15 Version 2.0

For those of you following the Roxë15 campaign, despite a late surge the team didn't make their Kickstarter target. They haven't given up and a new campaign is starting on indiegogo. If you were supporting Roxë15 on Kickstarter, remember your donation will not have been donated, so please consider switching it over to indiegogo.

Wednesday, 28 August 2013

9921 & Alien Masters Of The Web


(C) Johnny Edward 2013

The future of the internet? A short film written and directed by Johnny Edward. Most of the visual effects work also by Johnny Edward, my involvement was with CGI elements in a couple of shots.

You can see more of Johnny Edward's videos here.


Wednesday, 7 August 2013

Roxë15 Kickstarter

I'm posting this Kickstarter video link for a filmmaker friend who is making this film because she wants to see more diverse casting in the movies - in this case more black African-American faces, without resorting to the stereotypical supporting roles they often play, and who is (like me) very much in love with the concepts of science fiction. Roxë15 is a short cyberpunk film about a computer programmer battling a virus. The raw footage is already in the can and hopefully you'll agree after watching the kickstarter that it's already looking stylish and intriguing. The campaign is to fund postproduction and get this film audience-ready.

I think that the point about lack of diversity in mainstream cinema is well made. You can find out more about what this film is trying to achieve over at Kickstarter or on the Roxë15 Facebook page here.

Friday, 3 May 2013

Written Off

Written Off, a short comedy directed by Sophie Caramigeas. My contribution to this film is small - just the titles and credits animation. Expect to see some exciting things from the producers, Caramie and Tiger Dreams, over the coming year.

Tuesday, 26 February 2013

A Cat In St Albans

Film festivals are not the same - each has its own character. St. Albans Film Festival is a new event on the film calendar and it will be interesting seeing what makes it stand out. My short film (trailer here) will be playing in the category for over 18s, however it is clear from the programme that St. Albans will be an especially child-friendly festival.
 

Events on the programme include childrens’ stop-motion and live filmmaking workshops, feature screenings of A Cat In Paris and The Prince’s Quest, a short family film category, a talk by Barry Purves on the use of puppets in cinema, and the Mini Student Film Award for the best film made by a 5-15 year old.

It’s good to see a programme reflecting the fact that some of the greatest films of modern times are children’s films, and, hopefully, one that will inspire some future talented filmmakers. The full programme is on the festival website here.