Predictably, "Ugly" here is another of my favourites:
For more amazing pictures go to Tredowski's portfolio or blog. The Interzone website is here and you can read more about Interzone 222 here.
Predictably, "Ugly" here is another of my favourites:
For more amazing pictures go to Tredowski's portfolio or blog. The Interzone website is here and you can read more about Interzone 222 here.
The novels making up a trilogy or series don't have to follow each other serially. Steven Baxter's trilogy Time, Space, Origin and the short story collection Phase Space are connected unusually - each tells a stand-alone story, but the characters and plot elements recur. Baxter uses parallel universes, and sends each story literally in a different direction, following a different space-time axis. Time follows the protagonist into the distant future, in Space he undertakes a very different voyage to the limits of space, while in Origin he finds himself cast from parallel universe to universe. The Origin here is also a reference to Darwin's Origin of the Species, and this novel explores alternative evolutionary possibilities.
As in many of Baxter's novels, the author shows off his knowledge of the world's space programmes (each novel features a different, though equally plausible "Big Dumb" launch system) and of astronomy, physics and evolutionary biology. The science is so clearly described that these could easily replace secondary school textbooks. Space also features a good, if scary, answer to the Fermi Paradox.
There's also an official, Wells-estate-sanctioned sequel written by Stephen Baxter, The Time Ships. In this book time travel has consequences: the traveller has returned from the future and shared his experiences and this has changed the future. Baxter's story uses the time travel device to explore a range of imaginative scenarios including a First World War that has persisted for decades, and a future where the Morlocks developed very differently from Wells' description - all the while developing Wells' ideas about class and evolution.
At Sci-Fi London, the future meant Docklands or the Jubilee Line. In Michael Winterbottom's Code 46, the future means Shanghai's business district. The film is beautifully crafted in general, with intense use of light, colour and vibrant sound to invoke emotional atmosphere. It also features two superb actors - Tim Robbins and Samantha Morton. Morton's accent is a bit WTF here (perhaps this is a genuine dialect of the future) but this is irrelevant as she creates a complex tough-yet-vulnerable character that gets your attention without the aid of an empathy virus.
Some first steps in Blender
The Nets of Space, a novella by Emil Petaja, was first published in 1969. My copy dates from 1972, and features an uncredited cover illustration of butchered astronauts in a Mercury-like capsule, and a United Kingdom RRP of 25p.
(Contains some spoilers, although I've tried to minimize them as I'm aware that at time of writing Mish hasn't seen this yet!)
For most of the larger action sequences, storyboards were used, but in that instance, the shot only warranted a place on the day's shot list. During production, photographs of the lighting scheme (in this case, the direction of the sun), photos of environmental features, and measurements of the live action plate elements are taken. The shot is matchmoved and then laid out in 3d and the robot animation is blocked out and polished. The shot is lit and any texture maps for the plate elements and/or reflection maps are applied. The shot is rendered in several passes for reflections, shadow, occlusion, etc. The shot plate and renders are composited together and any rotoscoping of the robot's interaction with the background plate is executed. The final shot is rendered out and complete.
There's an example on the Pixellex website of adding a car into the background of a scene from another movie - the kind of subtle effect that most viewers would never identify as CGI. Apart from the Eyeborgs themselves, what else is CGI used for in Eyeborgs?
The twist in the tale is a familiar and well-used device in sci-fi writing, particularly in the golden era - many Asimov stories, for example, seem to be constructed purely to end on a (bad) pun. Some twists are of course better than others - but can the surprise ending actually be detrimental to some novels?
Given the richness of le Guin's universe and these early indications I was really, really disappointed that much of this seems to get forgotten, and the second half of this film collapses quickly into bad-guy-wants-to-get-in-touch-with-good-guy-so-kidnaps-his-girlfriend shenanigans. It's a long time since I read the original trilogy and I will have to go back and read it again now, but my memory is of much more complex plots and characters, as well as a universe with very detailed and well-developed internal logic and a richness of ideas and themes. In a few places, like the metaphysical aspects of the film's ending, there's at least a feeling that the director is hinting at solutions while leaving room for thought, and this ending does at least make some use of le Guin's ideas about magic, but for the most part there is simply nothing to explain.