Showing posts with label cgi. Show all posts
Showing posts with label cgi. Show all posts
Friday, 28 June 2024
Tuesday, 3 February 2015
Wednesday, 20 February 2013
Hoist The Rigging
Project: animate a human figure using the Rigify add-on for Blender. The base mesh is Low Poly Male.
Add a meta-rig armature, adjust the bones until they all match the position of the body then hit Generate to build the Rigify rig complete with cool-looking control bones.
A larger-than-life Walther PPK I happen to have modelled earlier.
[produced in Blender 2.65]
A larger-than-life Walther PPK I happen to have modelled earlier.
[produced in Blender 2.65]
Monday, 3 December 2012
Friday, 2 November 2012
"Soupremacy" screening: Showreel
It's a reel pleasure: "Soupremacy" will be on the programme at Showreel short film night, at the Balham Bowls Club on 28th November.
Thursday, 1 November 2012
"Soupremacy" screening: Brighton Moviebar
Let the good times roll - composer David Novan and I will be at Moviebar, at the Caroline Of Brunswick in Brighton, on 3rd December for a screening of "Soupremacy."
Wednesday, 24 October 2012
Work In Progress: Microbial [update 3]

An alternative method for the scanning electron microscope look: this time the material has a fresnel diffuse shader, and no specularity or transparency. Lighting is a single spot immediately behind the camera and in line with it, plus a little environmental light and mist.

Basic material settings. There are also two cloud procedural textures influencing displacement and normals. I think with a few minor tweaks I'll probably go with this method. Incidentally there's a vimeo tutorial here with some good tips for electron microscope effects.
[Produced in Blender 2.64]
Sunday, 21 October 2012
Work In Progress: Microbial
A chain of single-cell organisms with base material and texture.
Setting up depth of field
A virus-like particle
To be continued...
[Produced in Blender 2.64]
Wednesday, 4 July 2012
Grassy Knoll

Produced in Blender 2.63
Work in progress: Grassy Knoll

Hair-particle system applied to plain

Grass texture with colour ramp, basic sun-and-sky lighting

A second hair-particle system for long grass

A third hair-particle system for daisies

Compositing
Produced in Blender 2.63
based on WireHeadKing's grass tutorial
Tuesday, 19 June 2012
Walled Garden
Wednesday, 28 March 2012
Quartet

Labels:
blender 2.6,
cello,
cgi,
drum,
flute,
musical instruments,
triangle
Wednesday, 7 March 2012
Work in progress: Cello
Thursday, 2 February 2012
Wednesday, 21 December 2011
All I Want For Christmas Is You
Only a few weeks ago, Blender users woke up to discover Christmas had come early - four massive new features taken from experimental branches and added to the main build (beta 2.61) Just as Santa promised: the Tomato camera tracker, the Cycles render engine, a toolset for motion capture, and the Ocean Simulator. I tested the tracker when adding effects to handheld shots in Lapland, and here are some quick test renders with the ocean sim.

blue reflective material

with added foam texture
Now to come up with some ocean scenes...
Thursday, 10 November 2011
Saturday, 5 November 2011
Saturday, 22 October 2011
"Last Zombie Standing" Screening: Walthamstow Short Film Club
I am pleased to announce that Last Zombie Standing will be screened at Walthamstow Short Film Club's Hallowe'en event on 28th October, at Ye Old Rose And Crown, Walthamstow. For details see the Facebook event page.
Monday, 10 October 2011
Saturday, 1 October 2011
"2007" Update Part VIII: I'm Gonna Wait 'Til The Midnight Hour
Post production on the music video for "2007" is now complete. I'll post news about any screenings or online viewing, and I also plan to write a little more about the experience of making this video - twice - and everything I've learned along the way. Now I think I'm going to sleep...


Tenderstar have a presence on Facebook - look them up for details of gigs. You can also listen to 2007 and other tracks on their website here.
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