Saturday, 24 October 2026

The Shadows Of The Empire [AI Text Adventures part 4]

This article is part of a series about playing text adventures with AI. It’s written by a human being (me) but may include examples of clearly identifiable AI-generated text and imagery.

Before creating the next prompt, I tried giving ChatGPT feedback on what I had enjoyed in The Throne Of Stars and what I thought needed to change – puzzles that required effort to solve, the possibility of failure for some actions, more variation of pace and more relationship development. The response was logical, if elaborate, and suggested that these changes would be made in the next adventure.

I then started the new game in the same chat with a relatively short prompt. I was curious to see how much of the previous game, and of the post-game discussion, would make it in.

+ New starting point: l'd like you to simulate a new text adventure set in the Aurelian Empire a few years into Empress Elara's reign. Adrian Vale is summoned to the Palace to be sent on a secret search mission that will take him across the Galaxy and show him the many different sides of the Empire.

The new adventure began with Vale's return to the Palace, where he met Elara and her agent Mara Vey, accepted a mission to track down some missing ships and crews, and was introduced to the starship Wayfarer and her crew: human pilot Talia Renn, Keth medical officer Ilyan Voss, and Orun engineer Juno.

Once again ChatGPT delivered a plot with concepts fitting for a space opera. The trail of missing ships led to a secret Galaxy-observing project, a fleet of aliens from another galaxy on track to arrive in ten years' time, and a decision to be made about whether the Empire should become more uniform or more democratic.

There was now a sense that some actions might not succeed, or at least I might need to try two or three ideas before one worked. Still the illusion of puzzles, perhaps, but a better quality illusion.

Some plot elements became quite repetitive, particularly Vale's tendency to find and activate data archives and recordings revealing some tiny detail about the origins of the Lantern project. Not only did I get fed up with this, at one point so did Mara Vey:

Mara looks between you and Elara.

“Are we really going to keep opening these things?”

There's also something about ChatGPT's choices of female names: Elara, Sayara, Mara, Mira, Nera, Nira and so on. I mean, maybe this is the naming culture in the Aurelian Empire, and there were exceptions such as Talia.

The counting failure, first seen in The Door Under The City, cropped up again. I entered a room on planet SARA-7 and met three engineers. I spoke to one of them, Mira, and she gave me some information about the Lantern project. I then asked her to introduce her colleagues - and she introduced her three colleagues. This is an example of a hallucination - and while I've read about extreme examples of this, where AI systems invent entire scientific papers, newspaper articles or case law records, smaller incidents such as this counting error are also a concern because they could easily go unnoticed.

Once again the plot developed at a breakneck pace, and any potential lull in the action was quickly cut short by a plot twist such as an unexpected ship inspection. At the height of the plot, when Vale and his companions were faced with a choice about how to prepare the Empire for contact with the alien race, I decided to try and slow the pace.

+ Nera, we need time to think. Is there somewhere we can rest?

ChatGPT suggested that there were some workers' quarters nearby and everything slowed down. Vale and Mara sat, drank tea and swapped stories about their childhoods and this was an unexpectedly tender moment for the whole cast, contrasting with the action-heavy scenes before and after.

Once again despite reaching a reasonable endpoint ChatGPT did not end the game, instead creating a new subplot involving the Vesper aliens taking over the Palace. At this point I thought that not ending the game might be another example of the drive to please, trying to keep the interaction with the user going at any cost, and it also might suggest that ChatGPT doesn't have as good a grasp of dramatic structure as one might hope. While both of these might be true, there is also a technical reason for not ending that I was yet to discover.

I think this story also hints at another aspect of AI Psychology, the existence of a massive knowledge base. which may be the source of its ideas. Some of the space-opera concepts are recognizably similar to the creations of human authors. For example the galaxy-observing Lantern Project reminded me a little of Isaac Asimov's Foundation.

All science fiction has to come in threes - I don't make the rules. So I knew that there would have to be a third Adrian Vale adventure, but I wanted to take the lessons from Throne and Shadows and try to start a game with a completely different feel. I'll let you know how I did this in the next post.

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