Showing posts with label space opera. Show all posts
Showing posts with label space opera. Show all posts

Saturday, 30 January 2016

Frame Shift Drive Charging [Elite Dangerous]

A long time ago, in a galaxy far away, a blogger backed a Kickstarter campaign for a sequel to a classic space-opera themed computer game. Despite a rocky start, the campaign proved to be phenomenally successful - and in due course, the game was released to a warm welcome from its many fans. Feeling immensely satisfied, the blogger downloaded his free version of the game, installed it and hit the "play" button on the launcher...

...only to discover that his pre-Bronze Age PC was so low spec he had no chance of ever running it. And so the dream died and the blogger drowned his sorrows and continued with his life. When the pain wasn't too sharp he would continue to read about the game and the exploits of its pilots, and even watched in-game events streamed on YouTube.

The pre-Bronze Age PC struggled on for several few months, occasionally shaking or emitting smoke or sparks, until finally it could calculate no more and departed this earth for the greener pastures of the Cloud. It had served its master well and had had the digital equivalent of a good innings.

While the blogger mourned the loss of his faithful if pathetic companion, his heart was not entirely sad. In fact, while this may appear heartless to some, he realised that finally there was an excuse to buy a half-decent machine!
There was a moment of suspense as, once more, the "play" button depressed and the hard drive fired up - and a whole new world opened up.


The Sidewinder Sleeps Tonight
I can't claim to be that far ahead of the curve on this occasion - thousands of people are already playing Elite Dangerous so there's a steep catch-up curve ahead of me. However I can report that my old BBC B docking skills have survived cryosleep and the new game isn't too difficult to pick up. I will write more about the game when I've had more of a chance to try it out.

Right On Commander

Thursday, 24 September 2015

Far Out Man [Review: Out There]

Those human pilots! If they're so keen to make their way back to Earth, why do they keep getting themselves warped away from it?

Out There is a neat little space opera for Android and iPhone. You wake from cryosleep to discover your spaceship has been 2001'd into an unfamiliar galaxy. Hundreds of star systems away, you are aware of a particular star that may be important, but your first task is not to die. 

The game is turn-based and there's no combat. Well, that's not quite true. There is an enemy to discover and there is in fact a way to attack enemy fleets. But mostly, you choose the next planet or star, decide whether to land, whether to drill for resources, whether to meet the local species, whether to take over the abandoned spaceship etc. It plays a lot like a Fighting Fantasy gamebook - I have fond memories of Starship Traveller. It's also really, really hard. This is a survival-themed game - meaning you will die a lot. You can die by running out of hydrogen fuel, oxygen, or iron to patch up your hull, any of which is easy to do.

You stay alive by mining or scooping fuel, oxygen or iron from various worlds - along the way encountering aliens, discovering plans for technology to mod your ship, and experiencing random hazards and events. But as your ship only has limited storage space, and planets only yield a small amount of elements, it's hard to keep up stocks. If you've discovered a mod, you still need to mine the right elements to build it, and then it takes up even more of your hull space.

The map is random, as are many other game features, and when you die it's back to the start with a new map. However, if you're careful you can learn more about the game each time you die, and try out different strategies to survive for longer. As the game progresses, more "important" stars appear on the map, but so far I've only ever made it to one of them without dying. This is an extremely difficult game but one I've enjoyed exploring.

Sunday, 16 November 2014

Mortals! You Defy The Gods! [Review: Interstellar]

Heroic archetype Cooper (Matthew McConnaughey) leaves behind his family and pilots a ring-shaped starship through a wormhole created by mysterious, godlike entities. His voyage takes him across an unfamiliar galaxy, accompanied by a crew who spend most of their time in stasis and a robot with a disturbed sense of humour. Yes! As you have probably guessed, Chris Nolan's new film Interstellar is pretty much a re-make of Ulysses 31.

Interstellar is space opera with a 21st century feel. The first act takes place on a bleak, near-future Earth where the farming ecosystem is slowly failing. The interstellar mission of the middle act is never a voyage to seek out new life and new civilizations but a desperate last chance to avert the death of humanity, and the story remains personal at all times, helped by some soul-wracking performances by McConnaughey and Anne Hathaway.

There are one or two silly scenes - the father-promises-daughter-he-will-return-home subplot (although it's there for a good reason), and the scenes where the Endurance crew brainstorm complex maneuvers and solve physics problems too quickly - it might be totally justified but it sounds like plot-hole technobabble.

On the other hand this is a compelling vision of the future, with so many elements that do make sense, including the technology. No Ulysses 31 remake would be complete without NoNo, but TARS and CASE are worthy additions to the canon of science-fiction robot companions, with their original physical design and programmable levels of honesty, sensitivity and humour. As you would expect from yet another Chris Nolan / Lee Smith collaboration, the cinematography, effects and editing are superb.

Monday, 7 November 2011

Metal Mickey [Review: The Stainless Steel Rat]

Slippery Jim Di Griz is a small-time crook with a big-time ego: one of the last few con-artists in a future where almost all crime has been eliminated, he survives by keeping one step ahead and never running the same con twice. He is proud of his achievements and views his chosen lifestyle in romantic terms, but the rat is an apt metaphor: at the start of Harry Harrison’s space opera, Jim’s current enterprise involves stealing food from the back of a warehouse.

Even with a flair for planning original crimes, not everything goes to plan for the Rat. After falling into the hands of an interstellar police force Jim sets off on a trail across the galaxy in search of a beautiful psychopath who eludes or outsmarts him at every turn and of course steals his heart. An interesting sub-plot is Slippery Jim’s aversion to killing: for Jim this is the final taboo. Nevertheless he cannot outhink his lovely prey unless he can get inside her mind: on one occasion using a mind-altering drug to draw out his own murderous tendencies.

The Stainless Steel Rat is a comedy and a satire but not a spoof: it’s comic sci-fi done right. It’s also classic space opera, and there’s always another FTL spaceship to board, steal or commandeer. Later in his writing career, Harrison wrote several novels spoofing the genre, such as Star Smashers Of The Galaxy Rangers in which the heroes discover a hyperdrive powered by cheese. However his disdain for space opera hasn’t apparently stopped Harrison from writing a further ten Stainless Steel Rat novels, the most recent of which was published in 2010. I have some reading ahead of me.



Thursday, 9 June 2011

I Can't Believe It's Not Vatta [Review: Moving Target]

Moving Target is the second novel in Elizabeth Moon's Vatta's War sequence. The delightfully psychopathic Kylara is stranded light years away from her family and homeworld with a loyal crew but a crippled spaceship, while the Vatta trading family and their allies, InterStellar Communications, are decimated in a series of attacks which also destroy the ansibles, the FTL communication devices that hold the various worlds together.

In the first novel Kylara faced down a series of enemies, including a shipload of mercenaries, with almost no weapons. This time she makes some effort to beef up the ship's defences but still has very limited resources, so she remains outgunned and has to apply brainpower and guts to come out on top. This is true underdog fiction and Kylara's plots and schemes continue to amaze. I can also report that the plot remains happily horse-free but points have been deducted for gratuitous puppy elements.

Saturday, 10 January 2009

I have a dream

Some thoughts on The Dreaming Void by Peter F. Hamilton. I thought I'd spend a good few weeks on this lengthy book but it's only January 10th and amazingly I've run out of pages. TDV is the first in a new trilogy, set a few thousand years after the Commonwealth Saga.

This book gradually becomes more addictive. It's not original in terms of concepts or settings - human political factions with different attitudes to body or mind upgrades are a common theme in modern-day space opera, and this and the central mystery, the Void reminded me of Reynolds' writing; there are also Culture-like elements. There are plenty of ancient wise or warlike alien races, and a lot of zipping around through hyperspace or wormholes. The space-opera strand is countered by the experiences of a human colony within the Void on a world where people have varying degrees of telekinetic powers, experienced in the galaxy outside through the dreams of the faithful. This is simplistic fantasy and occasionally veers into Discworld-like territory - the hero Edeard has a little of Sam Vimes about him, but I found this strand the most captivating part of the book.

Back in the outside world most of the players (and there are a lot) are searching for something or someone and there's a lot of political machination and plotting. A religious movement founded on the Void dreams plans a massive pilgrimage into the Void but other factions believe this will trigger galactic destruction. There are a few brief bouts of action courtesy of Aaron, the maximally upgraded hitman-without-a-memory, and some bad sci-fi sex courtesy of Araminta the seemingly innocent property developer and her "multiple" partner Mr. Bovey. Different characters seem designed to bring action, comedy, sympathy or other experiences into the novel.

I enjoyed this book and thought it was well-written and structured - particularly given it's length it could easily have lost it's way but didn't. Despite the standardized settings there's a lot of originality in the actual characters and situations. Mostly the characters are convincing as motivated individuals, just occasionally they all start to speak with the same voice. I intend to go back and try the Commonwealth series in the near future and may well continue with this trilogy later.