Showing posts with label the dreaming void. Show all posts
Showing posts with label the dreaming void. Show all posts

Sunday, 10 September 2017

Abyss Seeing You [Review: The Abyss Beyond Dreams]

Nigel Sheldon, the long-lived engineer responsible for the technology of the interstellar Commonwealth, is dispatched on a mission to the Void, a giant black hole-like artefact that is expanding and may threaten the galaxy. With the help of the alien Raiel he enters the void seeking the planet Querencia, but instead finds himself on a different planet Bienvenido where the descendants of a starship previously drawn into the Void have fought for thousands of years against the sinister Fallers.

As you can see it's hard to describe The Abyss Beyond Dreams in short sentences. This is a Peter F. Hamilton novel and as such it's of epic proportions - I can barely lift my Kindle. A novel of this length is a challenge to write or to read - it cannot be indulgent. There must be depth and complexity that justify the length, but it must maintain quality and the relationship with the reader throughout.

The Abyss rises to this challenge through the story of Bienvenido which is told through several viewpoints - the original colonists, their descendants thousands of years later, and Nigel Sheldon and his allies. It's a story of individuals living through and driving societal change in a time of revolution - not unlike Victor Hugo's novel Les Miserables. There are a few differences - Hugo dwells less on the flesh-eating alien mimics, for instance, but there are a lot of common themes too. I don't know if the endings are similar as reading Les Miserables proved to be like swimming through the overlong backstory for treacle. I can't help thinking that that novel would be much better if 95% of the plot were removed and the remaining few words were set to music... but I digress.

The plot of The Abyss is sufficiently complex and multi-layered. At its centre is a revolution which is not what it seems. The constant enemy, the Fallers, are also a good horror creation with their own mystery, although I did wonder why they only appear to have started their invasion when the humans arrived - by rights they should have already have established themselves and been ready with a welcoming party. Sheldon is an interesting character - deeply moral but willing to consider inhuman, terrible acts in order to achieve a greater end, he is the logical product of his long life and his ability to see the bigger picture.

The Abyss is part of a two-novel series set in parallel to the events of the Void Trilogy, many years later than the Commonwealth Saga novels. I previously reviewed The Dreaming Void here and my thoughts about novel length can be found here. These novels are all set in the Commonwealth, a civilisation like Iain M. Banks' Culture in some ways - citizens are biologically and technologically enhanced, interstellar travel and artificial intelligence are commonplace and society is organized around a very, very long life expectancy. Unlike the Culture, the Commonwealth is a continuation of Earth history and is primarily human-led. I enjoyed this return to the universe of the Commonwealth and look forward to the sequel Night Without Stars.


Saturday, 10 January 2009

I have a dream

Some thoughts on The Dreaming Void by Peter F. Hamilton. I thought I'd spend a good few weeks on this lengthy book but it's only January 10th and amazingly I've run out of pages. TDV is the first in a new trilogy, set a few thousand years after the Commonwealth Saga.

This book gradually becomes more addictive. It's not original in terms of concepts or settings - human political factions with different attitudes to body or mind upgrades are a common theme in modern-day space opera, and this and the central mystery, the Void reminded me of Reynolds' writing; there are also Culture-like elements. There are plenty of ancient wise or warlike alien races, and a lot of zipping around through hyperspace or wormholes. The space-opera strand is countered by the experiences of a human colony within the Void on a world where people have varying degrees of telekinetic powers, experienced in the galaxy outside through the dreams of the faithful. This is simplistic fantasy and occasionally veers into Discworld-like territory - the hero Edeard has a little of Sam Vimes about him, but I found this strand the most captivating part of the book.

Back in the outside world most of the players (and there are a lot) are searching for something or someone and there's a lot of political machination and plotting. A religious movement founded on the Void dreams plans a massive pilgrimage into the Void but other factions believe this will trigger galactic destruction. There are a few brief bouts of action courtesy of Aaron, the maximally upgraded hitman-without-a-memory, and some bad sci-fi sex courtesy of Araminta the seemingly innocent property developer and her "multiple" partner Mr. Bovey. Different characters seem designed to bring action, comedy, sympathy or other experiences into the novel.

I enjoyed this book and thought it was well-written and structured - particularly given it's length it could easily have lost it's way but didn't. Despite the standardized settings there's a lot of originality in the actual characters and situations. Mostly the characters are convincing as motivated individuals, just occasionally they all start to speak with the same voice. I intend to go back and try the Commonwealth series in the near future and may well continue with this trilogy later.

Thursday, 1 January 2009

New Beginnings

Happy New Year!

Just started two sci-fi epics. The first is Peter F. Hamilton's novel-brick "The Dreaming Void." I am new to PFH, having been somewhat intimidated by the proportions of the books in the past. So far so good. The novel introduces an Antarctica-like multi-species scientific community, set up to study the anomaly at the centre of the Galaxy which, it turns out is not a natural black hole but an artificial barrier thought to hide an ancient alien race - not unlike the Shrouders of Revelation Space. The story encapsulates a history-rich, Machiavellian human society finding its place within a larger and older galactic community, a religion based around dreams thought to emanate from within the anomaly, and within the dreams a fantasy sub-plot set in a medieval society where villagers have telekinetic abilities.

The second epic is Nick Delios' "Conspiracies," a member of the more or less failed interactive movie genre, translated from the original Greek and picked up in a computer games store at a fairly decisive discount. First plays suggest production values that could have been higher, with corny dialogue and melodramatics plus dodgy bluescreen (not that I'm in any position to talk.) The game plays out in two modes so far - full motion video (real actors, virtual settings) with branching dialogue, and point-and-click puzzles in 3D virtual environments.

I'll post an update on both epics when I've finished them or at least progressed further.