Showing posts with label chasm city. Show all posts
Showing posts with label chasm city. Show all posts

Monday, 14 December 2009

Blood Borne

Viruses (virii) get a bad press in science fiction generally. In films such as Virus, Outbreak or Twelve Monkeys they are presented as a threat to the survival of humanity. This reflects the fears associated with historical pandemics such as influenza in 1918, and more recent panics around SARS, avian or swine flu, and BSE.
SARS

Elsewhere, for example in 28 Days Later, Zombieland, the Underworld and Resident Evil series, and the forthcoming Daybreakers they seem to be replacing demonic possession or voodoo curse as the origin of the vampire, zombie, and werewolf. The reason may be that this explains the transmission of the “condition” by contact or bite; also using these explanations brings the monster myths up to date and introduces science or science fiction elements to the plots.

HIV

Occasionally viruses are used in more subtle or original ways: in Alastair Reynold’s novel Chasm City, a virus induces flashbacks from the life of a legendary figure; in the film Code 46 an empathy virus gives an investigator near-psychic powers of interrogation while it appears that other viruses can force code violation criminals to hand themselves over. In Greg Bear’s novel Darwin’s Radio the reactivation of a viral genome hidden in the human genome triggers an evolutionary leap.

Swine flu

In real life viruses may be deadly but also fascinating: they are the simplest lifeforms on the planet, some having as few as seven genes; they may hold the key to curing both viral and non-viral illnesses, in the case of live vaccines from cowpox onwards we are fighting fire with fire. The idea of silent viruses inserted into the genome is also plausible. In science fiction it’s hard to think of positive portrayals of viruses: the only one that springs to mind is the common cold responsible for foiling H.G. Wells’ Martian invaders.

Photographs of Luke Jerram’s Glass Microbiology sculptures are used here with the kind permission of the artist.

Friday, 12 June 2009

Lonely Planets

Another positive feature of a series (as opposed to a stand-alone novel) is that it sometimes gives the author the chance to take you deeper into their imaginary universe and give you a guided tour of a key location. Two good examples are Chasm City (Alastair Reynolds) and Look To Windward (Iain M. Banks).

Reynolds' novel continues in the same vein as Revelation Space - trust nothing you read. Chasm City is a multilayered society with extremes of poverty and avarice, and a criminal Layer Cake that leaves no sector untouched, and the mysteries and betrayals are equally multilayered. The architecture of the city itself relates to its past as you will discover, with structures at a certain altitude distorted by a nanoplague.

Ma'saaq Orbital, the setting for Look To Windward, is a Culture ringworld, and the population have expanded around the ring to find the space to explore their imaginative and eccentric Culture lifestyles. The plot takes the reader around the ring. Ma'saaq is governed by one of Banks' superintelligent ship AIs, and this AI, it's history and the significance of it's ruling task are explored in depth.

Both locations and their populations are fleshed out into complex and plausible human societies - this is travel fiction at its best. Curiously both locations feature an eccentric cable-car network - Reynolds' cars traverse the height of an overgrown city sector by leaping from vine to vine; Banks are clockwork and deliberately maintained in a state of disrepair for artistic reasons.