Monday, 12 January 2009
It makes all the difference in the world...
While mentioning the Science Museum I should also point out they are currently running an excellent Dan Dare exhibition, contrasting the stories and features from the comic with real-life inventions and design trends from the 50s. I have fond (if somewhat vague) memories of the Eagle and would recommend the exhibition.
Enough clacking for tonight...
Saturday, 10 January 2009
I have a dream
This book gradually becomes more addictive. It's not original in terms of concepts or settings - human political factions with different attitudes to body or mind upgrades are a common theme in modern-day space opera, and this and the central mystery, the Void reminded me of Reynolds' writing; there are also Culture-like elements. There are plenty of ancient wise or warlike alien races, and a lot of zipping around through hyperspace or wormholes. The space-opera strand is countered by the experiences of a human colony within the Void on a world where people have varying degrees of telekinetic powers, experienced in the galaxy outside through the dreams of the faithful. This is simplistic fantasy and occasionally veers into Discworld-like territory - the hero Edeard has a little of Sam Vimes about him, but I found this strand the most captivating part of the book.
Back in the outside world most of the players (and there are a lot) are searching for something or someone and there's a lot of political machination and plotting. A religious movement founded on the Void dreams plans a massive pilgrimage into the Void but other factions believe this will trigger galactic destruction. There are a few brief bouts of action courtesy of Aaron, the maximally upgraded hitman-without-a-memory, and some bad sci-fi sex courtesy of Araminta the seemingly innocent property developer and her "multiple" partner Mr. Bovey. Different characters seem designed to bring action, comedy, sympathy or other experiences into the novel.I enjoyed this book and thought it was well-written and structured - particularly given it's length it could easily have lost it's way but didn't. Despite the standardized settings there's a lot of originality in the actual characters and situations. Mostly the characters are convincing as motivated individuals, just occasionally they all start to speak with the same voice. I intend to go back and try the Commonwealth series in the near future and may well continue with this trilogy later.
Thursday, 8 January 2009
Happy endings
This is not the point. This is a difficult film to watch due to it's length and pace but it is my mission in life to get as many people as possible to see it through to the end. Find a way. Let yourself connect with one of the characters. Be sentimental. Or just sit back and enjoy the unearthly beauty of the Aimee Mann soundtrack. Just as the characters are beginning to make progress with their dilemmas, and in some cases to reach out to one another, the film delivers an ending sequence that literally left me slack-jawed and on the edge of my seat for the last twenty minutes. You won't guess it unless someone else has told you. It's the best ending I've seen to any film, delivering a powerful message about the futility of human endeavour in the face of the power of nature or chance.
Tuesday, 6 January 2009
Just for fun...
Sunday, 4 January 2009
Joined-Up Government
Scene: MI6 headquarters. There’s an impressive glass-projection computer screen, but it’s showing a DOS error message and the display is rotated 90 degrees. M is on the phone.
Bond: (via mobile): “Can you get me anything on Dominic Green?”
M: “Hang on a second, 007 - just checking the social services database now… Sorry, it’s not accepting my password again. Ah. There are 7,000 Dominic Greens - anything more specific?”
Bond: “He’s plotting to overthrow several governments.”
M: “Unemployed then. Right - think this must be him - sending picture now.”
Bond: “…Sorry, can’t view it on this phone you’ve issued me with - can you send it as a jpeg?”
M: “No.”
Bond: “Oh well. Anything else on the social services database?”
M: “Sorry 007, that part of the database was in a CD-Rom we sent over to the Treasury by courier.”
Bond: “The one that turned up on ebay two weeks later?”
M: (sighs) “Who’d have thought dr_no_mwahaha1 would have bid so high?”
Bond: “How about the NHS record system?”
M: “System’s still down. The contractor’s gone bust again and we can’t get through to the helpdesk.”
Bond: “Criminal Record Bureau?”
M: “Fill in the form and send it in - they’ll get back to you in about three months.”
Female Virgin Mobile voice: “You have 30 seconds and 15 texts remaining.”
Bond: “I need answers. Now.”
M: “OK - I’ve got his online tax returns but that’s about all. Shall I put it on an unencrypted flash drive and leave it on the Circle Line for you to pick up as usual?”
Bond: (hangs up)
Saturday, 3 January 2009
Perdido Street Station (spoilers)
To my mind fantasy should be about fantasy: you fantasise. A fantasy writer should be free to allow anything into his or her novel from his or her mind. While a certain amount of internal consistency might still be helpful, it's not about keeping things plausible or nearly plausible, or sticking to the rules (like, say, hard sci-fi).
This is why I'm bringing up Perdido Street Station - it's brimful of highly original beings and events. The setting combines magic and steampunk; the world includes all manner of creatures and hybrids - to give you some flavour, the heroes, a journalist (with a beetle instead of a head), a freelance scientist and a criminal fixer are trying to defeat a giant dream-stealing moth, that should give you a start. The setting - the city of New Crobuzon - combines the absolute worst excesses of every major city on Earth. Mieville has a wonderful prose style that describes settings in three-dimensional, 32-bit colour and HD resolution; and he's never happier than when finding new and fresh ways to describe just how mucky the current setting is. And there's not an orc to be seen anywhere.
Thursday, 1 January 2009
New Beginnings
Happy New Year!Just started two sci-fi epics. The first is Peter F. Hamilton's novel-brick "The Dreaming Void." I am new to PFH, having been somewhat intimidated by the proportions of the books in the past. So far so good. The novel introduces an Antarctica-like multi-species scientific community, set up to study the anomaly at the centre of the Galaxy which, it turns out is not a natural black hole but an artificial barrier thought to hide an ancient alien race - not unlike the Shrouders of Revelation Space. The story encapsulates a history-rich, Machiavellian human society finding its place within a larger and older galactic community, a religion based around dreams thought to emanate from within the anomaly, and within the dreams a fantasy sub-plot set in a medieval society where villagers have telekinetic abilities.
The second epic is Nick Delios' "Conspiracies," a member of the more or less failed interactive movie genre, translated from the original Greek and picked up in a computer games store at a fairly decisive discount. First plays suggest production values that could have been higher, with corny dialogue and melodramatics plus dodgy bluescreen (not that I'm in any position to talk.) The game plays out in two modes so far - full motion video (real actors, virtual settings) with branching dialogue, and point-and-click puzzles in 3D virtual environments.
I'll post an update on both epics when I've finished them or at least progressed further.
