Wednesday, 25 August 2010

Kiss Kiss Bang Bang [Review: The Deep]


Somewhere beneath the Arctic ice, BBC's sci-fi submarine series The Deep is proving to be more than just melodrama with gritty-blue colour grading - it's got ideas. There's no question of spinning this series out and making you wait months for a tiny snippet of a hint Lost-style - tonight the revelations were coming in thick and fast and breaking their way in through the hull. I won't reveal them here, that's what BBC iPlayer is for.

The melodrama is pretty over the top - it's almost as if someone in the scriptwriting department realised that "high pressure" could be a metaphor for something! James Nesbitt and Orla Grady in particular really go for maximum emotion - admittedly, she has returned from the dead. And while I expect realism to take second place to drama in a series like this, I did notice that there's rather a lot of casual gunplay considering the action takes place inside a pressurized vessel located several thousand feet underwater.

By contrast, it's great to see Minnie Driver in a really powerful role here, as the ice-cool submarine commander taking tough decisions and just about holding the crew (and her hairstyle) together. There's a distinct lack of large prehistoric sharks in this series - so far - but you can't have everything and so I am thankful for the bangs.

Tuesday, 24 August 2010

The Hitch Hiker's Guide To The Titanic [Titanic II Week]

Starship Titanic was an experimental computer game designed by galactic hitch-hiker Douglas Adams. The experimental element was the existential gameplay which involved asking questions of a series of eccentric robots, to which they universally failed to reply. Kafka would have been impressed. Where the game failed in artificial intelligence breakthroughs, it succeeded with artwork, animation and atmosphere, providing the player with (for it's time) a highly detailed art deco starship interior to explore.

Douglas Adams first mentioned the Starship Titanic in the third Hitch-Hiker novel Life, The Universe and Everything - a prototype Improbability Drive ship that unfortunately suffered a gratuitous Total Existence Failure during its maiden voyage. Terry Jones' novel "Douglas Adams' Starship Titanic" develops this story arc further in parallel with the computer game.

Doctor Who is indebted to Douglas Adams in many ways and the Russell T. Davies and Steven Moffat series are laced with references to Adams' books. The 2007 extended episode Voyage Of The Damned, starring David Tennant and Kylie Minogue, was also set on a Starship Titanic, although arguably the plot itself had more in common with The Poseidon Adventure. This Titanic was once again staffed by mad robots - robotic angels with deadly, detachable halos.

Douglas Adams has a history of developing brilliant but tricky computer games - his two Interactive Fiction games, Bureaucracy and the official Hitch Hiker game, are both masterpieces of fiendish multi-layered puzzles. Success is virtually impossible but failure is fun. I don't know what happens if you complete either one of them - possibly the entire Universe is destroyed and replaced by something even more fiendish (there are of course those who claim this has already happened.) You can play a version of the Hitch Hiker game here on the BBC Radio 4 website, updated with some fantastic new artwork. The original text-only game is hosted here.

Monday, 23 August 2010

Ever Get That Sinking Feeling? [Titanic II Week]

Titanic Days by Kirsty Maccoll (1959-2000) is an epic song from the album of the same name. There doesn't appear to have been an official promotional video and I couldn't find any live performances either, but you can listen to the song at we7.

Sunday, 22 August 2010

Iceberg! Dead Ahead! [Titanic II Week]

One hundred years after the maiden voyage of the Titanic, a replica ship sets off on to retrace the original course - with disastrous consequences. Titanic II, directed by Shane Van Dyke and produced by The Asylum, is released on DVD and Blu-Ray on 24th August. Welcome to Titanic II Week at The Sci-Fi Gene! Over the next few days join in the fun with reviews, commentary, tenuous links and bad puns: we're really pushing the boat out here.



Returning readers: please do not be alarmed. The Sci-Fi Gene remains as noncommercial, incorruptible and unsinkable as ever. Titanic II Week has been assembled at my own request and is an exercise in fandom rather than product placement: why miss the boat when you can go overboard?

Saturday, 21 August 2010

Mission To Miaows

Back in 2009 I wrote a blog post about Jonesy and other science fiction cats. NASA blogger Pillownaut goes one better with this fascinating article about the real-life cats of the space program. Regarde Felix et Felicette!

Friday, 20 August 2010

I Crush Everything [Review: The Lathe Of Heaven]

George Orr, an undistinguished draughtsman, believes that his dreams can change reality, in such a way that only he is aware of the change. Orr is an everyman figure, terrified of the power of his dreams, so he seeks to suppress them with drugs – leading him reluctantly into the influence of William Haber, a well meaning but ambitious psychiatrist. Far from helping Orr to stop the dreams Haber starts trying to experiment with them for what he believes is the common good. Orr hires a lawyer, Heather, to try to stop Haber’s experiments: there is an awesome moment while Orr is asleep in Haber’s laboratory, when Haber and Heather look out the window and see a terrible shift in reality taking place.

Exploring the nature of reality, dreams, power and morality, centred on ordinary characters with believable flaws, laced with paranoia and simultaneously celebrating and subverting sci-fi themes such as alien invasion, The Lathe of Heaven could arguably be described as one of Philip K. Dick’s finest novels. In fact it was written by Ursula K. Le Guin.

Tuesday, 17 August 2010

Dungeons and Griffins [Review: Lord Of The Changing Winds]

Griffins!

Lord Of The Changing Winds is a medieval fantasy set in Feierabiand one of three imaginary nations. The novel opens with an incursion into Feierabiand airspace of a flock of griffins – they have been driven out of their own desert home and forced to settle elsewhere. Kes, a village girl, watches their arrival without understanding the significance, but is drawn into the heart of events by a mysterious, fiery stranger who has sensed her latent magical talents. Meanwhile the arrival of the griffins triggers a series of diplomatic crises between Feriabiand and the adjacent country of Casmantium.

In this fantasy world griffins are creatures of fire magic, set against the earth magic more typical of the humans. They are the creators of the desert – in a very literal sense, wherever they come to rest becomes sand. Griffins are also toughened, warlike creatures who do not shirk from death – their concept of “a day of blood” when death in battle is simply accepted reminded me of the oft-cited Klingon proverb “Heghlu'meH QaQ jajvam.*” Kes comes to occupy a unique position –transformed beyond humanity herself, and accepted into the complex griffin system of relationships, she stands between human and griffin styles of thinking. Her own awareness of her gradual loss of humanity is fascinating and tragic.

I get the sense that the author, Rachel Neumeier, believes that griffins are underrepresented in fantasy writing compared to, say, dragons, and that her trilogy is a way of redressing the balance. Good call. Griffins really do add something fresh to what would otherwise be a nicely written but unremarkable novel, and the author’s fascination with them burns brightly: while dragons are often portrayed as loners, these griffins are social beasts with their own emotions, rules, rivalries and friendship-like bonds, far from their human equivalents: again, it’s not entirely unlike Klingon society. Their connection to the geology and weather is, I think, a very original element, and the fire-earth magic dynamic is well thought out, as is the “political” background of both the griffin tribe and the Feierabiand Court, and the many parallels between them. Human must think like griffin and vice versa.

The aversion between fire and earth is just one aspect of magic in this world, alongside magical artisanship and animal affinities which also play their part, and the legalistic written magic of Linularinum which remains a mystery throughout this novel – I look forward to finding out more about these different magics in the second and third books. Perhaps in future the author will also turn her hand to other under-represented fantasy species: The Cockatrice Mage Trilogy, coming soon.

*Today is a good day to die.