Tuesday 4 June 2013

Work in progress: Stubble part 1

Modelling a cartoon head in Blender starting from a UV sphere.
 Blocking out some features:
Adjusting features and assigning some materials. Using the new Freestyle feature to add cartoon outlines.
 Freestyle with perlin noise geometry for a more sketchy look:
 [produced in Blender 2.67b]

1 comment:

Maurice Mitchell said...

Great stuff Gene. I messed with Blender a bit years ago and just couldn't get the hang of it. I sure it's better now.