Tuesday 4 June 2013
Work in progress: Stubble part 1
Modelling a cartoon head in Blender starting from a UV sphere.
Blocking out some features:
Adjusting features and assigning some materials. Using the new Freestyle feature to add cartoon outlines.
Freestyle with perlin noise geometry for a more sketchy look:
[produced in Blender 2.67b]
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1 comment:
Great stuff Gene. I messed with Blender a bit years ago and just couldn't get the hang of it. I sure it's better now.
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