Showing posts with label hunter prey. Show all posts
Showing posts with label hunter prey. Show all posts

Monday, 26 June 2017

Tendril Is The Night [Review: The Void]

When policeman Daniel Carter finds a wounded man in the road and drives him to a nearby hospital, he and the other inhabitants find themselves trapped, surrounded by monks with triangular hoods and at the mercy of whatever is already inside.

The Void is a Canadian horror movie, made on an Indiegogo budget and released in 2016. It's an original story but heavily inspired by the works of H.P. Lovecraft, demonstrating everything that makes a good Lovecraft horror. It's not just about the tentacles, you know:
  • Life from another dimension
  • Science confounded by the supernatural
  • Contact leads to insanity
  • A cult of murderous human worshippers
  • And yes, it's still mostly about the tentacles...

Performances are great, particularly from Aaron Poole and Kathleen Munroe. The film relies heavily on special effects rather than visual effects for the creature scenes, these are impressively gruesome and a lot of fun, channeling John Carpenter's The Thing and other classics. I have nothing against CGI. Nothing! But I have great respect for the art of the special effect and it can lead to a film with quite a different look and feel, something I also found when I watched the indie sci-fi film Hunter Prey, reviewed here.

Monday, 11 July 2011

Baja Honour [Review: Hunter Prey]

Hunter Prey opens to a scenario not unlike Pitch Black: a spaceship crashes on an inhospitable world, the survivors include a prisoner, the last of its kind, captured by the army who destroyed its homeworld. The guards quickly realise that the prisoner has escaped and must recapture it.

Comparison with Gareth Edwards' Monsters is also appropriate: this is another indie sci-fi movie with a small cast and crew and ultra-low budget, powered by enthusiasm and goodwill, and shot on location in Mexico. Before making Monsters, Edwards directed a winning Sci-Fi London short; Hunter Prey director Sandy Collora gained a following from an impressive Batman fanfilm. Whereas Monsters relies heavily on subtle CGI, Hunter Prey is more traditional with much more use of costumes, prosthetics, make-up, props and models. Almost everything is on camera.

Hunter Prey takes a scenario that is superficially very simple, and develops it into a more complex plot: there are twists and surprises, a fascinating Sleuth-style cat-and-mouse dynamic between the runaway and his main pursuer, and another interesting relationship between the pursuer and his portable computer. While each alien is almost incomprehensible to the other, there are enough similarities that they are able to goad, challenge and learn from each other, in doing so gradually revealing the galactic events that have brought them together.

There are one or two missteps including a directorial cameo which is undeniably cool but lacks the gravity of the rest of the film, but on the whole this movie is excellent. It's more than just watchable, with characters and conflicts that draw you in. Everything comes together in this film thanks to excellent pre-production. It's not only the script and backstory which are very well thought out, but also the costumes and creatures and the choice of location. Shot on a Red camera against the yellow dunes and deserts of Baja, there's not a single scene in this movie that isn't just beautiful.

Sunday, 25 April 2010

Sci-Fi London 2010

The Sci-Fi London film festival opens this week. The opening night is already sold out but there are some real gems elsewhere in the programme including a rare showing of Daleks: Invasion Earth, the office comedy Drones and Sandy Collora's much anticipated Hunter Prey, as well as the awesome shorts programme.

Also, the 48 Hour Challenge Shortlist is now online here. Our entry, Half A Million, didn't make the top 12 so congratulations to all the teams that made it. I'll post my thoughts on the entries (shortlisted or otherwise) in a bit.

Monday, 22 December 2008

Production Values

I honestly believe that the presence or absence of Hollywood production values is not what decides the overall quality of a film. It's partly a trade-off - with a big budget you get undoubtedly more realistic and more demanding sfx throughout a film, better technical stuff generally, more famous actors etc. but you also get the problems - you have to keep all your investors happy and get the widest possible audience so you have to dumb down the film to the lowest common denominator, or change the ending to please the test audience (that means you, Little Shop of Horrors) or include characters to sell merchandise or computer games; also I think too many films rest on CGI at the expense of plot, dialogue and other character-driven stuff. Let's leave the sequels issue for now.

Indie films meanwhile are a very mixed bunch - lower budgets and production values sometimes compromise the vision but other times force the film-makers to innovate. It might be easier to stay true to your own ideas - or you might be even more dependent on your limited sources of money.

On a related subject I was thinking about the reasons people (like, say, the Asylum) might make derivative rather than original films - it's easy to be cynical about this. Here's a link to an interview with Sandy Collora who previously made a Batman fanfic short but is now working on a more original project. He talks quite frankly about getting more attention for his earlier work because it featured a known character - on the other hand by making it he developed skills and proved he could see a project through to completion, which must have helped when he was looking for support for his new feature.

http://io9.com/5091379/first-look-at-fan-auteur-sandy-colloras-hunter-prey