Pandorum, directed by Christian Alvart and starring Dennis Quaid, Ben Foster and Antje Traue, has a narrative structure more typical of a computer game than a film: Bower (Foster) has to make a series of action-led journeys through different sectors of the giant spaceship, punctuated by brief encounters with other survivors such as paranoid warrior Nadia (Traue) and conversations that reveal bits of the backstory, while Payton (Quaid) feeds Bower directions and information from a computer terminal. The film is therefore similar to watching someone else play a particularly linear FPS, and there's fun to be had in kibbitzing and watching the characters ignore your advice.
However what is gradually revealed between bouts of jumping, climbing and melee combat, is an incoherent mash-up of ideas, as if the scriptwriters had brainstormed the plot and then included everything. The ideas themselves are OK and just one or two of these could have been made into a much more elegant plot. A climax at the ship's nuclear reactor is another weak point as the reactor itself is just not credible as anything other than a dramatic device.
Pandorum is yet another entrant in the Most Claustrophobic Starship open competition. It faces stiff opposition from classics such as Alien and Event Horizon and has been heavily influenced by such films. A nice feature of Pandorum's visual style is that it does not overuse or rely too heavily on overt CGI for most of the locations - it's pleasingly low-tech and it's nice to see there are still artists out there who know how to build a non-virtual set and make it look solid and satisfying. This in turn helps to make the action sequences feel a bit more realistic. Of course, blue lighting covers a multitude of sins too.